Mariana

Mariana is a 2D horror game built in Unity. A scientist in a facility on the ocean floor finds themselves the last survivor from an attack from an unknown creature. Help is on the way, but the hunt is on.

The objective is to survive until rescue arrives. Various things can go wrong, such as the lights going out, which can put the scientist at a disadvantage until they're rebooted.

At any point during play, the lights can go out. The scientist is equipped with a flashlight with a limited range.

I was one of the programmers on the project. My work was focused primarily on the characters, the scientist and the creature. I handled the capabilities of the scientist; general movement, sprinting and aiming via wherever the mouse is pointed to on screen.

I also scripted the creature, defining it's behaviors and implemented the navigation system so it could pathfind throughout the level.

The scientist can use a stun gun to briefly stop the creature's pursuit and escape.